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FILE INFORMATION: | |
Title: Ground Assault 89 | Language: TI-BASIC |
Version: 1.5 | Updated: October 2000 |
Programmers: Nathaniel Gibson (ngibson@ptd.net) | Program Classification: Strategy Game |
System: TI-89 | Approx Size: GA89: 17050 bytes; GAEdit: 4640 bytes |
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About | |
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Ground Assault 89 is a port of SiCoDe's great Ground Assault for the TI-82, 83, and 83+. Ground Assault was developed by SiCoDe to be the best strategy game for the TI-83. Based loosely around Daniel Simm's earlier Command & Conquer game, SiCoDe set out to design and program a BASIC game that had ASM style graphics, ran at a usable speed, was easy to use and most importantly of all, was fun to play. This we did. In December 1998 we bettered even this with the release of Lords. Using the Lords engine, Ground Assault was updated so it remained the best strategy game for the TI-83. In October 1999 SiCoDe ported Ground Assault and Lords to the TI-82, to bring quality strategy to that platform. Finally, in October 2000, Ground Assault has made its way to the 68k calculators with a port to the TI-89. Ground Assault 89 represents SiCoDe's first coding effort on this powerful platform.
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Installation
Installation
Instructions:
Instructions | |||||||||||||||||||||||
3.
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To destroy your opponent's base.
-= Tree Cost: - =- O
-= Cactus Cost: - =- O O -= Base Cost: - =- O -= Gunner Cost: 5 cash =- O
The Gunner is the weakest unit in -= Flamer Cost: 10 cash
=- OO
The Flamer is basically a stronger, -= L. Tank Cost: 20 cash =- OO -= H. Tank Cost: 30 cash =- OO -= LRA Cost: 25 cash =- OO PLAYER 1 This is the end of your tutorial. Sorry if it doesn't make sense, but it should give you the ability to play GA :) Ground Assault is a relatively simple strategy game. But don't think that means you need to use simple strategies! Here are some pointers... 1) Advance as soon as possible. This will
make you gain ground and put the other player on the defensive so you
do not have to defend your base as heavily. A GA Level Editor is included with GA. To
run the editor, type GA\gaedit() on the command line. Navigating the menus
is self-explanatory. A 9x9 Grid is displayed, along with every type of
unit and terrain (land, tree, and cactus). The controls for the editor
are as follows:
When you place a unit on the map, a dialog box will appear asking you how many Hit Points you want the unit to have, up to the maximum number for the unit. When quitting, another dialog box will appear prompting you to enter the game parameters (who's turn it is, and how much cash and energy each player has). Here are some level designing tips... 1) Make sure
there is at least one base per player (you can have more if you want!)
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Troubleshooting & Support |
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For the latest up-to-date information about known bugs, check our (i)NFOBASE. SiCoDe will always try to rectify any problems you have with this software. If you do run into any difficulties just e-mail sicode@bigfoot.com or use our online form to contact us. Please describe the problem fully in order to help us understand the problem. Before contacting Support, please make sure your problem and its answer isn't described in our (i)NFOBASE. |
Further Information | |
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SiCoDe is a group of programmers who program for various TI calculators in the TI-BASIC language. For SiCoDe, quality and technical achievement comes as standard, despite the fact that we program in TI-BASIC which has a reputation for poor quality programming. Ever since our first game, Ground Assault, which went on to become hugely successful, SiCoDe has programmed only to the very best standard. So if you're worried about poor-quality games and utilities, don't be! If you enjoyed using this program, why not try other programs by SiCoDe by visiting out website at http://sicode.ticalc.org. Further information about SiCoDe can be found by visiting our website at http://sicode.ticalc.org/ in the "About" and "(i)NFOBASE" sections especially. SiCoDe can be contacted by e-mail at sicode@bigfoot.com. About TI Graphing Calculators: This program is designed for a TI Graphing Calculator. Texas Instruments calculators are widely regarded as being one of the best for playing games on. They range from the cheap but low-spec TI-73, through to the "upper school level" TI-82 and TI-83, through to the "advanced upper school" TI-85 and TI-86 and up to the "portable supercomputer"-style TI-89 and TI-92. Games and other programs made by independent voluntary developers such as SiCoDe can be downloaded for free from the major TI archives (TiCalc.org, Dimension TI and The TI-Files). Games can either be programmed in TI-BASIC (a language built into the calculator) or Assembly (shorthand "ASM" - a while ago some people found they could run Z80 machine code on a TI-85 calculator and ASM support has been built into TI calcs ever since using a mixture of Z80 and 68K Assembly, depending on the calc). ASM games tend to run much faster and take less memory than TI-BASIC games, being written on a lower level, so they are ideal for graphical programs. However ASM is extremely tricky to program in and can cause damage to your calculator by addressing forbidden areas of memory (causing anything from a crash to permanent damage of your memory). It is very complicated to learn, and even when it is learnt, some programs are much quicker and easier to program in TI-BASIC. Strategy games are one example of this (which may explain the lack of ASM strategy games on the 83). Further information can be obtained from Texas Instruments, or in the "Basics" section of TiCalc.org.
Uses SiCoDe's CodeInMatrix SaveGame Technology
SiCoDe wishes to thank...
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